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Academic Success Programs

These programs are designed to ensure that all Club members graduate from high school on time, ready for post-secondary education and a 21st-century career.

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Project Learn
All Ages

Project Learn reinforces the academic enrichment and school engagement of young people during the time they spend at the Club.

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Power Hour
All Ages

Power Hour: Making Minutes Count provides Club professionals with the strategies, activities, resources and information to create an engaging homework help and tutoring program that encourages Club members of every age to become self-directed learners.

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The DART Innovation lab and makerspace, is home of the award-winning GET City STEM program at the Boys & Girls Club of Lansing! Under the direction of Dr. Angela Calabrese-Barton and her team, it has continued to provide a space for youth to engage and explore STEM in their after school community. Through the expansion of GET City, the lab regularly hosts programming for youth in grades four and up, Monday through Friday.  Across these programs, youth are engaged in deep and meaningful STEM learning (knowledge and practices), technical/engineering design work and problem-solving, critical thinking, and individual and group work. The programs provided through GET City program connect to the Boys & Girls Club National STEM initiatives, DIY STEM, and Computer Science Pathway. 

GET CITY
Ages 9-14

GET City provides sustained informal engineering design experiences for youth with advanced digital technology, maker spaces, and a network of experts to advance their understandings of and interest in energy and engineering and to take action on the issues they care about in their lives and communities. 

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DIY STEM
Ages 9-12

DIY STEM is a hands-on, activity-based STEM curriculum that connects youth to science themes they encounter regularly.

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Computer
Science Pathway
All Ages

The Computer Science Pathway, a key component of Boys & Girls Clubs’ Education & STEM programming, invites youth and teens on a journey from their first encounter with code to creative computing.

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